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Space It Up

ROLE

Deputy Game Director; Game Designer; Lead Programmer

DESCRIPTION

University Project semester 2:

Task: Developing a 2D grounded design game with the setting astronautics.

To prepare earth's orbit for colonization, the player needs to clear all debris from satellites and old space stations by attaching them to the main station and sending them to recycling.

YEAR

2020

GENRE

  • 2D Arcade

PLATFORM

PC

TEAM MEMBERS

Lukas Becker

Julian Brandt

Leon Kirschbaum

Luca Lück

Alexander Rasch

Celina Schröer

Jasmin Strerath

John Tarzi

Florian Trippe

  • Game Director; Lead Artist; Sound Director; Lead Game Designer

  • Game Designer; Programmer

  • Game Designer; Programmer

  • Game Designer; Artist

  • Game Designer; Programmer

  • 2D Artist

  • 2D Artist

  • 2D Artist

  • Deputy Game Director; Lead Programmer; Game Designer

TASKS

Space It Up was the first project of team "KernKraft" (later CoreCraft) to be realised into a working game. Concepting, iterating and developing was done by the game design team. Our game director pitched the idea with the words 360° space Tetris. The game is based on a 2D grid array, programmed by Alexander Rasch.

 

My job were managing, organizing and distributing programming tasks as well as programming a pathfinding algorithm to check if tile groups are still connected to the main station. Programming the destruction of debris parts and regrouping remaining tiles if necessary was also one of my tasks. Additonally I helped with the first iterations of the debris movement.

PROGRAMMING

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