Snapshot
ROLE
Game Designer; Level Designer
DESCRIPTION
University Project semester 1:
Task: Conception of a 2D grounded design game with the setting aviation.
Fly one of the first planes in history and take pictures of artillery position and bunkers behind enemy lines while avoiding searchlights and enemy planes.
YEAR
2019
GENRE
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2D Arcade
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Top-down Stealth Action



TEAM MEMBERS
Lukas Becker
Nick Derjung
Kristina Emer
Noah Franken
Leon Kirschbaum
Luca Lück
Florian Trippe
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Game Director; Lead Artist; Lead Game Designer; Sound Designer
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Writer
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2D Artist
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2D Artist
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Game Designer
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Game Designer; 2D Artist
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Game Designer; Level Designer
TASKS
Snapshot was the first semester project of team "Photobomb" (later CoreCraft). The task was to concept a 2D game with the setting aviation. Our team created a concept for a 2D stealth action game, where the player flies an unarmed scout plane in the first world war. With each level, he neads to take pictures for strategic targets behind enemy lines, while avoiding fighter planes, search lights and watchtowers. He can hide in three different cloud layers by flying up and down.
My tasks were the research on early aviation, concepting the game mechanics together with Leon Kirschbaum and Lukas Becker, writing the story with Lukas Becker, concepting the HUD layout with Leon Kirschbaum and Lukas Becker and concepting level layouts.
LEVEL DESIGN

