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Snapshot

ROLE

Game Designer; Level Designer

DESCRIPTION

University Project semester 1:

Task: Conception of a 2D grounded design game with the setting aviation.

Fly one of the first planes in history and take pictures of artillery position and bunkers behind enemy lines while avoiding searchlights and enemy planes.

YEAR

2019

GENRE

  • 2D Arcade

  • Top-down Stealth Action

TEAM MEMBERS

Lukas Becker

Nick Derjung

Kristina Emer

Noah Franken

Leon Kirschbaum

Luca Lück

Florian Trippe

  • Game Director; Lead Artist; Lead Game Designer; Sound Designer

  • Writer

  • 2D Artist

  • 2D Artist

  • Game Designer

  • Game Designer; 2D Artist

  • Game Designer; Level Designer

TASKS

Snapshot was the first semester project of team "Photobomb" (later CoreCraft). The task was to concept a 2D game with the setting aviation. Our team created a concept for a 2D stealth action game, where the player flies an unarmed scout plane in the first world war. With each level, he neads to take pictures for strategic targets behind enemy lines, while avoiding fighter planes, search lights and watchtowers. He can hide in three different cloud layers by flying up and down.

My tasks were the research on early aviation, concepting the game mechanics together with Leon Kirschbaum and Lukas Becker, writing the story with Lukas Becker, concepting the HUD layout with Leon Kirschbaum and Lukas Becker and concepting level layouts.

LEVEL DESIGN

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